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Pokemon Battle project

       During the final summer of work, I teamed up with my classmate Maddie Murphy on a duo group project. Previous summers we were debating on a project to collaborate with each other on. We tried a block out with a fairy environment, recreating the main lobby of the famous Parisian Royal Opera House, but we couldn't make it work to our creative favor. The fairy environment was more bitten off than we could chew, and the opera house would require more time to sculpt the sculptures and ceiling artwork to put into the environment. Before the stay at home order, we came to a revelation of a favorite gaming franchise we loved to talk about. Nintendo's iconic game series Pokemon designed by Game Freak. 

        We loved playing the games growing up and we came to a decision to make a style to the project concept. We didn't want to make hyper realistic like what Warner Brothers' interpretation of the video game Detective Pikachu, and we didn't want to make it similar to the newer Pokemon games. We made a decision to make the battlefield similar to the environment. We wanted to stick with the original 150 Pokemon from the late 90s. Since Pokemon has grown it's monster counter over 700 types for trainers to catch, we wanted it to stay within the Kanto region of the game. Once we picked our choice of region we rolled some six sided dice to randomize the Pokemon we wanted to model to give it more of a challenge.  

        The original plan was to create 6 Pokemon for our teams, then create a story using the environments chosen to show the growth in rivalry. Since we were on a two month deadline we had to reduce what was on our plates and we ended up making four environments and two Pokemon. The environments we chose were based on specific moments when trainers encounter their main rival.

        For my rival locations, I chose to do a cave and a forest. In the games, caves were notorious for being the most difficult place to travel when you first start out. You would be limited on potions, and the health of your Pokemon depended on whom you chose as your starter. The worst part was encountering the rival during the cave towards the exit. The forest was one I felt brought confidence in a player for catching more Pokemon and getting your creature it's full evolution. 

         For texturing the environments and characters, we wanted focus on simple shaders to make it look more like the games. The main key was about style. Below are shots of my Pokemon and their encounters in the battles.

Butterfree

Butterfree 

Forest Butterfree's Perspective

Butterfree vs. Wigglytuff

Environment, Lighting, Textures (except for Wigglytuff), and Butterfree model done by Megan McLaughlin

Wigglytuff and its battle box modeled and textured by Maddie Murphy

Butterfree's Wireframe

Butterfree's Wire frame

PokeStadium Butterfree's perspective

Butterfree vs. Poliwrath

Butterfree model and battle text and textured done by Megan McLaughlin

Poliwrath and battle text, Environment, Lighting, and Textured by Maddie Murphy

Establishing shot PokeForest

Pokemon Forest Environment

Environment, Lighting, Textures (except for Wigglytuff), and Butterfree model done by Megan McLaughlin

Wigglytuff and its battle box modeled and textured by Maddie Murphy

Oddish
Oddish's Wireframe

Oddish

Oddish's Wireframe

PokeCave Oddish's Perspective

Oddish VS. Poliwrath

Environment, Lighting, Textures (except for Poliwrath), and Oddish model  and text box done by Megan McLaughlin

Poliwrath and its battle box modeled and textured by Maddie Murphy

PokeLab Oddish's Perspective

Oddish VS. Wigglytuff

Oddish model and battle text and textured done by Megan McLaughlin

Wigglytuff and battle text, Environment, Lighting, and Textured by Maddie Murphy

Establishing shot PokeCave

Pokemon Cave Environment

Environment, Lighting, Textures (except for Poliwrath), and Butterfree model done by Megan McLaughlin

Poliwrath and its battle box modeled and textured by Maddie Murphy

Programs used: Maya 2019 and Adobe Photoshop 2020

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